![]() Swog/ Archer strategy won't work, when the kill the swog, archers are useless.Īlso, look at Truth's army and spider_poison's armies in Gencon 20, respectively. Also, how does that change Jexik's post? You did nothing to rebunk him, and honestly, anybody that says that the Arrow Gruts are not a threat because they have 1 attack I'll put in a room with Truth or spider_poison and try to convince them the Blades are better. However, if you have Arrow Gruts, you MUST, I repeat, MUST have Swogs. The Knights can be used without Sir Gilbert, just less effectively. and microcorp are a nice even 100 points. with the kilts and commandos, I already have multiple human champions, and I now have SotM (check my sig) so I can make use of alll that water/swamp water. Plus, then i'll have to pay an additional 13/14 dollars for a flagbearer to make full use of the knights. I swear, those nakitas are reprducing with the gladiators and making more packs of nakitas and gladiators. Three packs of knights, and 3 packs of arrow gruts is not worth it to me, expecially when i'll have to pay like $20 for each pack online is not worth it to me. Also unlike the Samurai, they are common, so you don't need to worry about losing one or two, or six.Īlthough if you've been holding out on buying Orc Gruts because you prefer the Heavies, I understand ). You should never underestimate them- they have a high threat range (12: 3 more than the Kozuke) and they bond with three very different types of heroes (one of which being Krug). I've seen them attack with 3 or 4 dice each on more than one occasion. This tactic (Or strategy, forgot the difference.) basically is the same princible as a squad of rifle men advancing behind a tank, using the tank as cover, like in world war I.Īrrow Gruts are excellent. Then there is no point in using another huge figure as a distraction if the squad that is advancing is already invincible. although we do usually play at least 700 points. 330 points for Krug, Kozuke, and Airborne though. Meanwhile drop in your fliers from another direction or hope that the AE get a drop.īy the way, you've given me a great idea for a map using SOTM. Your opponent cannot deny a steady moving force coming at him, so must expend some force in repelling him. The thing to watch on a wedge or diamond formation like this is that they are useless against anything with a Q in front of it's name. If you have Theracus or Bruno, you can swoop in and save a hero from danger or take him quickly behind enemy lines. I use this strategy alot when assaulting a fortified position. ![]() If you do the Tank thing with Krug or Jotun, I suggest using Krav or something with good speed that can punch out of the wedge formation quickly, vipers are good for this. Second, if your opponent is get high and let'em fly kind of guy, no matter who's in the front, they'll go down pretty quick if they're not fast movers. First because a tiny guy with a pistol hurts but a lot of tiny guys can kill you. I played Battletech for many years, and the tactic there for me and most of the guys I played with is to take out all the week foes first. I think it varies to the opponent in there playing style. ![]()
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